Principal Producer / Lead Producer
Principal Producer with 18+ years in games and the last 9 focused on production. I've led teams of 50+ developers and worked within development environments of 200+ people, across projects from early ideation to post-launch support. I've worked across disciplines, with most of experience in gameplay and technology, across multicultural teams and multiple time zones, while also coordinating external partners. I bring a broad view of game development and use it to spot problems early, make better decisions and keep delivery on track.
The producer should be the person who understands how a team actually works, spots where things are starting to drift, and steps in before small problems become expensive ones. I care about clear goals, effective communication, and giving people enough structure to stay aligned without getting in the way of their craft throughout all stages of project and team development.
I've found that the best teams usually don't need someone telling them how to do their jobs. They need someone who can connect the moving parts, remove obstacles, ask the uncomfortable question when it's needed and help everyone keep moving in the same direction.
As result the Producer becomes a force multiplayer that adds through his support additional layer of value to the team.
A company-by-company look at all my years in gaming since 2008. From Forum Moderator to Principal Producer. Click a title to jump to its game card or click on company logo to see more information.
Titles I've worked on / have been included in credits. From multi-million AAA productions through ambitious AA ending on mobile/web games. Click a card to see a trailer and additional details.
Core competencies, tools and languages behind my day-to-day work.
Talks, interviews and panels. Click a row to expand the details.
Words from people I've had the pleasure of working with.
The fastest way to reach me - mail or the links below.